Noah Glaser

PhD Candidate

Update to my efforts to learn to make games for the Atari 2600

Using assembly language is interesting. Everything is in old school binary/hexadecimal references. Code is usually very straight forward in regards to the fact that you are literally telling specific components of hardware how to behave. This fact requires you to actually have some insight into the hardware of the console as you will be referring… Continue reading

Interdisciplinary Interaction Design: A Visual Guide to Basic Theories, Models and Ideas for Thinking and Designing for Interactive Web Design and Digital Device Experiences

I was having a back and forth text exchange with my dissertation chair, Dr. Matthew Schmidt about books related to Design Thinking and Interdisciplinary Design when he highly suggested that I read Interdisciplinary Interaction Design: A Visual Guide to Basic Theories, Models and Ideas for Thinking and Designing for Interactive Web Design and Digital Device… Continue reading

My Experience with the Nintendo Labo Variety Kit

As part of the Digital Playscape project, I received funding to purchase several Nintendo Labo kits. This blog entry will detail my impressions while constructing one of the Variety Kit’s projects. Opinions on classroom implementation will be provided in addition to general thoughts and concerns. For those who are not familiar with Nintendo Labo, I… Continue reading