my work

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[event date=”2020″ current=”no”]

Ph.D Educational Studies

UNIVERSITY OF CINCINNATI

I successfully defended my Ph.D with no revisions in Educational Studies for Instructional Design and Technology on June 10, 2020. My dissertation was related to the development and implementation of a virtual reality intervention for young adults with autism spectrum disorder.
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[event date=”2016″ current=””]

M.A: Educational Studies

UNIVERSITY OF CINCINNATI

I earned my Master’s in Arts at the University of Cincinnati. My thesis explored gender-based digital divides in an online role playing learning environment.
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[event date=”2015″ current=””]

M.Ed: Curriculum and Instruction

University of Cincinnati

I earned my M.Ed with a focus on Instructional Design and Technology. For my capstone, I redesigned an Early Education curriculum for the School of Education.
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[event date=”2013″ current=””]

Bachelor’s in Information Technology

University of Cincinnati

I earned my Bachelor’s degree in Information Technology with an emphasis on development and digital media. For my capstone, I created an Android application called GameSnap that utilized image recognition technology to deliver instant assistance to gamers.
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[timeline title=”RESEARCH HISTORY” icon=”fa-flask”]

[event date=”2020″ current=”yes”]

VR Classroom

The VR Classroom is an experiment that examines student engagement across pedagogical strategies and instructional content through the use of eye trackers and EEG data as students wear a fully immersive HMD in an authentic classroom setting.

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[event date=”2020″ current=”yes”]

BrainWaves

BrainWaves program is a lab-based brain science experience, where students learn to design and carry out original brain experiments using real brainwave scanning equipment in the classroom.

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[event date=”2018″ current=”yes”]

BEAT

BEAT is a study to explore epilepsy adherence in teens with epilepsy through electronic adherence devices and social norms messaging.

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[event date=”2018″ current=”yes”]

eACT

eACT (epilepsy Adherence in Children and Technology) is a study to help children with epilepsy take their medication on a regular basis and to teach parents or caregivers different ways to address adherence difficulties.

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[event date=”2016″ current=”yes”]

Virtuoso

Virtuoso is a virtual reality intervention that was developed for participants of an autism adult day program called Impact Innovation. The focus of Virtuoso is to promote adaptive skills development related to taking public transportation. This design-based research project explores the potential use of 3D Collaborative Virtual Learning Environments as a modality for assisting the the development and transfer of adaptive life skills for young adults with autism.
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[event date=”2016″ current=”No”]

Epilepsy Journey

Children’s Hospital

The Epilepsy Journey is an individually-tailored web-based intervention designed to address executive functioning deficits in adolescents with epilepsy. It was designed through a formative design and evaluation process in collaboration with the Division of Behavioral Medicine and Clinical Psychology at the Cincinnati Children’s Hospital Medical Center.
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[event date=”2015″ current=”No”]

Jewish Court of All Time

Center for Studies in Jewish Education And Culture

This study explored the relationship between character selection and student engagement in the Jewish Court of All Time (JCAT), an online and classroom-based role-playing simulation of a current events court case with Jewish historical roots.
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[event date=”2019″ current=”No”]

Mobile Learning

This course embraces the mobile revolution and provides a perspective of learning that is available 24/7 and from anywhere in the world. Learners identify learning needs, review apps based on those needs, and evaluate those apps. Learners then design and develop functional prototypes of mobile learning apps with user-friendly app development tools.

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[event date=”2018″ current=”No”]

Educational Game Design

A dual undergraduate/graduate course in which students examine multiple perspectives on gaming, gamification, and game design. The course culminates with a collaboratively designed and constructed educational game based on concepts of play and fun and their role in engagement and motivation in education.

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[event date=”2017-2018″ current=”No”]

Educational Technology

This course provides an introduction to educational technology where students gain competencies with technology skills for a variety of applications in educational contexts. Students develop a long-term plan for continued professional development related to educational technology.

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